========================================================= Outwards, a single player modification for Half-Life. ========================================================= Title : "Outwards" (Day one) Description : Single Player episode for Half-Life Author : Visa "Zandramas" Alanko, (Finland) Homepage : www.zandramas.cjb.net E-mail Address : zandramas@iobox.fi ========================================================= * CREDITS! * Thanks to:-> Panu Alanko (beta tester, story, some design ideas). CS team for some sounds and textures. Zoner for his compile tools. Jaakko "DirePard / DJ Yasu" Tapio for some textures. Rewolf for some sounds and textures. ID Software for some sounds. ======================================================== * Story * You are a Gordon Freeman in a time after deciding to take the chance, which G-man offered to you. First he commanded you to carry unidentified materials for researching to Black Mesa Research Facility in New Mexico. You arrive to laboratory and there should be someone to receive you, but you see nobody and hear only blowing wind. Something makes you think there has happened an accident or something like that again. You decide to take a little look around... ======================================================== * Hints * Do not use any cheatcodes, you miss entire game if you do that. (Map 6 building6.bsp => On the building's roof, when player drops from duct to room witch contains 2 hgrunts, player lose damage. If you die in this dropping, use god to survive). ======================================================== * Installation * Be sure you installed this mod to \Half-life\outwards folder. ======================================================== * Uninstallation * Remove \Half-life\outwards folder. ======================================================== * System requirements * Pentium 166MHZ or compatible, 32MB RAM, Half-Life installed, free diskspace for Outwards (28MB). Pentium II 400MHZ or better prosessor, 64MB RAM, Direct 3D of OpenGL compatible display adapter. ======================================================== * How to play * Run Half-Life, click custom game, select Outwards and click activate, then select new game and choose skill level. ======================================================== * Play Information * Single Player :Yes Cooperative :No Deathmatch :No New textures :Yes New Models :No New Sounds :Yes CD music :No, default audio track in levels is 1. ====================================================== * Construction * Base :From scratch. Build time :Too long... # of bsp's :8 Editor(s) used :Worldcraft 3.3 Compile&build machine(s):Thunderbird 1200MHZ, 384MB RAM, GeForce2MX & Duron 700MHZ, 256MB RAM, RivaTNT2 M64 Prefabs used:--> All prefabs are downloaded from http://prefabs.gamedesign.net/ MAP NAME: PREFAB(S): out1.bsp (hmm...Prefab.?.) Lift in tutorial is so good at I based it on my level. (http://www.halflife.gamedesign.net/tutorials) "illusion1.rmf" out2.bsp Deluxe guardtower (??? mail me!) APC (Dr Doke) Forklift (Adam Grebinsky) A barb wire fence (Yak_fighter) out3.bsp APC (Dr Doke) out4.bsp 3 APCs (Dr.Doke) building5.bsp APC (Dr.Doke) A barb wire fence (Yak_fighter) building6.bsp no outro.bsp no e2m1.bsp no !! Very big thanks goes to all these prefab makers !! ====================================================== * Permissions * These files may be used and distributed freely over the internet or BBS as long as the archive remains intact. No part of these files may be recreated in any way, shape or form without my permission. You must get my permission to put any of these files on a CD or any other type of electronic/digital media for sale or free distribution. ======================================================